AD&D Greyhawk Homebrew
AD&D Greyhawk Homebrew
GAME STATUS: Playing with 8 players
Date and Time:
Generally the 3rd Friday of every month at 5:30pm.
There will likely be additional game sessions per month, but they will be set during a game session as needed and posted here.
Next game session is Session #26: Friday, February 28th.
The Game Itself
After breaking for 2 years following the birth of my son it is past time to hit the adventures again. This restart takes place after the previous epic and will consist of a more modular campaign. While it is one consistent timeline the individual adventures will be completed in 1-3 game sessions ideally.
The game itself is a three way joining of first edition, second edition and my own home brew additions. It is a well rounded campaign with more of a role-play base than dice management, but not short on combat.
I have played and DM’d since the early 80’s. After Gary Gygax died, I decided it was time to rekindle the torch, break out the books and play again. I like long-running campaigns and one of my previous campaigns lasted for five years, only ending because I moved way from the East coast.
To honor Gary, we are playing in The World of Greyhawk setting. But it is a custom campaign that is not based on published modules.
Each player should play a character race and class of their choosing that really resonates with them, not what the group “needs” or might be “missing” from a typical party make up. I scale and tailor things to meet the needs of the group.
My games are mature in nature, and tend to test the psychological fortitude of the characters and the players as well. Evil is intelligent and typically not something easily vanquished the first time around. All is never what it seems with danger and or shock and surprise is discovered in the least likely of places.
The Lay of the Land From the Last Campaign
Flanaess Years 567-575
Picking up five years after the end of the last campaign, the newly founded faith to Lothar, the god of Light, has taken the Flanaess by storm. It has become the fastest growing religion in recorded history and risen as a major faith alongside the other greater deities. The war of darkness was brought to an end through the combined efforts of the party and the armies of all the realms of the Flanaess South of the Shield Lands as well as the Al Karak Elam, newly emerged from their self inflicted isolation. The arch-lich Tauralathan slew the demi-god Iuz and took over his lands and power base adding it to his own. The death knight, Lord Mordan was re-imprisoned by Modianteous, the high priest of Lothar and his followers and Demogorgon was defeated with the Demongate closed thanks to the party. The Great Kingdom’s reunification of the East was foiled when its Prince Argot was found to be a vampire lord bent on bringing the world under his rule and he was slain by the party’s resident archer-ranger, Gazanfer.
When the war ended, all eyes turned towards the North. Towards the lands of Tauralathan. With Iuz gone, what were Tauralathan’s plans? When would he strike? The armies of the South lay in ruins with the efforts of defeating Lord Mordan’s undead and demon hordes. But nothing stirred in the North. Nothing. Scoutings returned no word of armies massing and no sign of an impending attack. In fact, all attacks had ceased from the North with Tauralathan seizing power there. With no threat pending, no doom about to befall the realms of good and just and victory in everyone’s hearts, a tranquility befell the lands as people returned to their homes and began rebuilding civilization. Demons and undead are not an uncommon sight. Not all were slain in the wars, and a surprising number of demons both great and small fled across the continent once through the Demongate. They did not rally to their demon lord’s need, and since they passed through the gate and were not summoned, they were free to do as they pleased. It is not uncommon to find armed groups of men and women dedicated to hunting down demons and undead. Often sponsored by local lords and in some major cities are organized through guilds. It is also not uncommon to receive word that demons have amassed under a single powerful greater demon. It is now taken with a grain of salt that both the demons or undead and the groups assembled to destroy them are needed and a part of life itself.